
5mm, Fusion Cell, Mininuke), or to make your own calibre. Tutorials coming soon! It’s possible to add new ammo types to existing calibres (e.g. This is easy to fix by simply making sure they have both dn_Has_Rechamber and the appropriate dn_Has_Rechamber_XXX keyword on their rechamber mods. This may not work if they have been rechambered.

New weapons from mods will switch ammo type. If you make a patch for them, I’ll happily host it here for everyone else. This mod is not compatible with Weapon Balance Overhaul, Cut Weapon Mods Restored and Any Mod, Any Weapon. This mod is compatible with Legendary Modification Incendiary and tracer rounds, shotgun pyro ammo and Gauss Rifle Capacitor Shocks aren’t compatible with the explosive legendary effect and will override it. The exception is the Explosive legendary effect:Įxplosive bullets and explosive legendary effects won’t stack. Most ammo types are compatible with most legendary effects. They won’t yet switch back to normal ammo if they run out. NPCs can use these ammo types! Switch a gun to use an alternate ammo type, and hand it to a companion (with ammo) and they’ll use it.

Using the mod is easy! Build an Ammunition bench, and from there build some alternate ammo. Plasma: Replaces the explosion with a plasma blastīirdshot: Higher damage, wider spread, more projectilesīeanbag: Very low damage but knocks targets backĪnd many more! I may even list them all when I have a spare hour. Micro-Missiles: Splits into multiple smaller warheads Incendiary: Reduced damage, but places a lingering area of fire 50, 556)Īrmour-Piercing: Add 40% armour penetrationĭepleted Uranium: Add 5 radiation damage, but deals constant radiation damage whilst usingĮxplosive: Adds 15 explosive damage, but increases recoil by 50% (not available in 5mm) Here’s a slightly naff demo video of the functionality at work (on a slightly sluggish FO4 as my computer struggles to cope with recording _ ) The mod adds at least 3 new ammo types for (almost all) weapons- that let you lay walls of fire or radiation, knock enemies back or just switch to AP to hunt armoured foes.

You can craft a wide range of ammo types, and switch between them easily.

This mod sets up a framework for the ability to switch ammunition types on the fly- like in New Vegas. Thanks to FO4Edit! Thanks to Orvid for his scripting tools Caprica and Champollion! Loads of Ammo – Switchable Ammunition Types
